What we call Objects?

last modification July 25th, 2002.
by Diego Gomez Deck - english translation by Jorge Campos

Introduction

We'll try to learn what objects are. What messages are, etc

 

Let's get to it!

This tutorial is available in two formats: HTML and Squeak... The HTML version is no more than an overview of the contents. I encourage you to download the Squeak version and play with it inside the Squeak.

Click here to goto see the boring html version You can always go back and download the Squeak version ;-)

If you are still reading, it means that you're interested in the Squeak version of this tutorial (of course you are :-), to get it, download the project file by clicking this link: Object Tutorial.pr.gz

I assume you've already downloaded the file, now let's load it into the Squeak. To do that follow these simple steps:

Open the World menu y click in open..., then click in file list

Now you have to find the file Object Tutorial.pr.gz and then click over the name to select it and right click over it to show a menu. Click on decompress to file

Ok, now select the Object Tutorial.pr file and right click over it.

When you've finished these steps, we will have a new project (The Tutorial) loaded into Squeak.



The most important thing about the Squeak version of the tutorial is not its content, but the thing is that EVERYTHING is available for you to use and modify... if you don't like a part of it, you can change it; if something is not clear, you can add comments; etc, etc. You can make your own now tutorial based on this one!

The most part of that we "consume" (TV, papers, CDs, movies, books, etc), put us in a passive role, we just listen, but we do not participate. Use this tutorial to participate and interact with everything you see

See ya!, Diego Gomez Deck
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